Free Web Hosting Provider - Web Hosting - E-commerce - High Speed Internet - Free Web Page
Search the Web

new
Last Modified:
games
poetry
fiction
books
music
movies
bio
index
the mcguffin group
view the guestbook
sign the guestbook
links
http://kabael.8m.com

Table of Contents:

some of the most useful general sites on the net:

  • RPGnet is a wonderful site with lots of reviews and columns. That's where I post my reviews of games.
  • Gamers.com, the website that hired me to work for them. They are trying to make a truly comprehensive list of the links for all kinds of games around the net. Right now they are only in their preview stage, but they look very promising.
  • Pyramid, the online e-zine from Steve Jackson Games is a goddamned fine resource, filled with great articles of all size as well as access to the playtest files from Steve Jackson Games. And don't forget the real reason why someone would subscribe to Pyramid, for Ken Hite's Suppressed Transmission. Worth its electronic weight in gold.
  • there is also Ken Hite's great column, Out of the Box. It's a great place to get some quick reviews and some nice words on the news in the industry. Updated every wednesday.
  • the brilliant genius of John Tynes maintains the website Revland with a startling amount of great material on it.

Blue Planet

This is a brilliantly done hard science-fiction setting, supported by a small but energetic company.

news: Biohazard Games has merged with Fantasy Flight Games and work on a second edition of the game is underway.
Apparently it is planning to combine all of the information in Blue Planet and Archipelago with about 50K words of new information. The edition will consist of 2 hardcover books (apparently only the first is needed) and will actually have illustrations.

Files:

    nothing yet, but I hope to have something up soon. I've been thinking about using the system from Unknown Armies for the game, since it is so simple and worked so well during my ill-fated mIRC attempt at a Blue Planet game.

Reviews:

Links:

  • the Biohazard Games sitemap has lots of material for the game, including downloadable .pdf files of Undercurrents, their intermittent newsletter in support of Blue Planet.
  • The Inter System League of Professional Casualties - a brilliant page with lots of information, maintained (at least in part) by the famous Tun Kai Poh
  • Oceanpunk - a site for turning Cyberpunk 2020 towards the seas, it still has a great deal of material worth looting for Blue Planet use
  • Eva's Blue Planet page has a smattering of interesting flavor material and some rules. It is (like my page) still under development, but it has some very interesting ideas up.
  • Storm Surge is a resent and still small Blue Planet page, but it looks like it will continue to grow in the future.
  • Prosperity Station resides in Yahoo Clubs! and has some material. They even had a chat/interview with the guys at Biohazard a while back, but I missed that.
  • Pyremorph Flux Science Fiction, Fantasy, and Folly is a fiction site with a few Blue Planet stories.
  • Bleue Plančte is a nice site as well, with a fair spot of interesting images and a few adventures. It also has a great links page, being where I found most of my web sites.
  • the Ficta: HIST Homepage is an interesting idea, set up as the webpage for some projects by universities on Poseidon, but, like most Blue Planet webpages (like mine), it has little on it.
  • the GURPS: Blue Planet site is still coming along, converting one game to another's system, although there is still not very much posted.
  • there is a Blue Planet forum at the Gaming Outpost, but it sees little traffic overall.
  • the N-body simulation page is supposed to map out the orbits of Poseidon and her moons, but I haven't gotten it to work yet, myself.

Wraith: the Oblivion

Easily my favorite World of Darkness game, I feel sad that it garnered so little interest that White Wolf has ceased publishing it. Here's to hoping that they eventually revive it.

Files:

  • Arcanoi
    • Tectonics: a little-used Arcanoi born of a combination of Outrage and Flux, it has been proscribed nearly since its inception

Reviews:

Links:

  • War and Peace - the great big FAQ
  • Plasm - a nice, if sometimes difficult to manage, Wraith: the Oblivion page.

Wraith: the Great War

In many ways, Wraith: the Great War surpassed its forebearer, but it, like Wraith: the Oblivion, simply fell to a cult following and has gone out of print. It's dead, ironically enough.

Files:

Reviews:

Links:

  • Wraith: the Great War - the only Great War site I know of, it has a lot of useful information, from historical data to pictures of the war to game material.

Fading Suns

One of the games that is at the top of my science fiction list, Fading Suns has always appealed to me through a mix of high-technology, low-society and brushes with mysticism. I've always been a fan of Dune and Fading Suns has that same great "Renaissance in space" feeling to it. Add to that some of the details (like the quality of the writing and history, some of the factions and much of the art) and you have a top-notch game.

Sadly, the writers and designers seem to be moving toward a more mystical, supernatural game lately, and away from the subtle almost Cthulu-esque feel I like so much.

On the very good side, I will eventually be the webmaster for the Fading Suns ezine hosted on the company's webpage. I'm in the process of developing it now with several other people, but everyone (including myself) seems to continually get bogged down in other projects, so progress is slow.

Files:

  • Legend of the Dying Sun: a rules conversion from the horrid system used in Fading Suns to the much better and much more fun one used in Legend of the Five Rings.
  • Kabbalah across the stars: some words on using Kabbalah to add that mystic spice to your campaign.
  • Secular magic: in print, the religions around the Known Worlds are the only ones with any access to supernatural powers, outside of psychic "gifts." Here are some rules for more secular (if not mundane) magic.
  • Mystifying the mystical: Some thoughts and guidelines on how to keep Fading Suns at least a bit more hard science fiction, keeping the supernatural elements in the background, only bringing them out for the big dramatic scenes. This kind of game would easily lend itself to something along the lines of "Cthulu in Spaaaaace!"
  • Nausicaa of the Valley of Wind: A wonderful anime and a better manga, this makes great inspiration for a Fading Suns game.
  • Mecha in Fading Suns: even though many people think that mecha are very much out-of-genre for the game, I think that some old, battered war machines are more than in order.

Reviews:

Links:

  • the Fading Suns homepage on Holistic Design's company page. It has a surprising amount of excerpts and interesting bits of information, but can be a bit annoying to navigate.
  • the official Holistic Design release schedule - I'm providing a link mainly because it took me forever to find it the first time.
  • the Fading Suns FAQ, also hosted on dmoz liks the open directory.
  • Redbeard's Fading Suns page, a nice site with lots of information on the various Known (and unknown) Worlds, as well as information on various factions and other material, both from the books and from the fans.
  • Noblesse Oblige is definitely one of the best Fading Suns pages out there, with lots of information on equipments, worlds and factions, and most everything has illustrations too.
  • the Deep Time web page has a large amount of interesting material, almost all of it being departures from canon, however. A very interesting site indeed.
  • Ghost's FS page is a nice little spot to find more material on many of the worlds and factions in the Known Worlds.
  • That Without Shadow has a great deal of information on one particular Fading Suns epic, but also has a great deal of notes on a few different worlds, as well as "What happened to the Ur."
  • the appropriately named page, Fading Suns stuff, has verious NPCs and starships posted, as well as notes on Leminkainen and some story seed.
  • Otherspace, which used to be here, is in the process of moving now. It has mainly FAQs, glossaries and NPCs, but it also has a nice links page.
  • DJ's Fading Suns page is focused almost entirely upon posting details on the setting and goings-on of the world of Windfall, a Lost World where he set his campaign.
  • The Dark Between the Stars is another Fading Suns site with information on a personal campaign, but it also has the ever-popular apocrypha as well. The site also supports other games like Vampire: the Masquerade and Eden Studios' Conspiracy X.
  • the Fading Suns open directory on dmoz - a big collection of all sorts of links.
  • the Fading Suns Chronicler is downloadable software intended to help the game along by coollating information from various books and running the rules behind the scenes. In beta test now.
  • Fading Suns images has a few different pictures, including 2 different scans of the jumpweb and a big picture of a Hazat warrior.

Unknown Armies

Easily the best modern-occult game, Unknown Armies manages to mix a brilliant setting with a brilliant (and wildly entertaining) system. More than worth buying and worshipping.

Files:

  • the Untold Ways: loving the Unknown Armies and Everway systems so much, I decided to mix them together and see what happens...
  • them random plots: a collection of one-line summaries and more detailed descriptions of various random plots generated by the Random log-line generator. I've also included all of the ones posted to the Unknown Armies mailing list.

Reviews:

Links:

  • Atlas Games's official page for Unknown Armies
  • Spike's unknown armies page - this site is nearly filled to the brim with goodies, from new schools of magick to Unknown Armies bumper stickers.
  • the great, powerful, famous and oh-so-addictive Random log-line generator. It seems almost custom-designed for use in creating Unknown Armies plots. But I warn you, once you start, it's hard to stop...

HOL: Human Occupied Landfill

A game funnier than should be legal, HOL is the legend it should be. Damn, do I need to play in a game of this.

Files:

    I'm half-afraid to actually run this game with my group, so I haven't written anything up for it at all

Reviews:

Links:

  • HoL-landfillplayground-HoL is an amusing page with rule for various totems in HoL. I guess I serve the great sloth in the sky.
  • Waspinator in HoL! - everybody's favorite odd-ball transformer written up in the HoL system

Delta Green

Yet another brilliant game written by the genius of John Tynes, Delta Green maintains the distinction of being nearly the only game to ever manage to handle "typical" conspiracy and not make me want to laugh. There is just something about the greys and alien abductions that makes me want to laugh and laugh.

"Cthulu in the '90s" manages to do more than a good job, it makes me really want to use them, and that's high praise indeed.

Files:

    Reviews:

    Links:

    • Delta Green is a superb site supporting the game, with more information than anyone could really know what to do with.

    Everway

    Another one of the those great games that seems to have died, Everway had many great ideas, both in system and setting. For anyone who likes Planescape, Everway would be money well spent. I even tried (and failed) to use the sytem in a Planescape campaign, but that's mainly because I didn't plan it out enough...

    Files:

    • the Untold Ways: the bastard chiled of Everway and Unknown Armies, this home-brew system combines the best attributes of both for a nice and gritty mythic-occult system.
    • Everscape: the system and summary of that ill-fated game that attempted to combine Everway and Planescape. I haven't given up on it yet, however!

    Reviews:
    • Everway

    Links:

    Vampire: the Masquerade

    Long one of my favorite games, my interest in it is dwindling even as White Wolf revamps and improves on it. I am running a chronicle now, but when it is done, I want to take a rest from it. I think I'm getting burnt-out on the World of Darkness.

    Files:

    • the Ahrimane - a fleshing ou of a promising bloodline from the old Storyteller's Guide to the Sabbat that never got the attention it deserved
    • the Kiasyd - an extended write-up of the other bloodline from the Storyteller's Guide to the Sabbat, one that also got much less attention and thought than it deserved
      • Mytherceria re-done
      • the Words of Marconius, what the founder of the Kiasyd has proclaimed to his progeny
      • notes on the Kiasyd, including their true origins and history, as well as guidelines for crossovers with Changeling: the Dreaming
    • the Nagaraja - reworking the bloodline of the Black Hand into a sect of renegade Kuei-jin
    • the Tale of Set, a long legend of Set, showing his true history
    • the Thirteenth Legion - my column on De Vita In Excessum, a great World of Darkness e-zine

    Reviews:

    Links:

      Vampire: the Dark Ages

      In some ways much better and in some ways worse than Vampire: the Masquerade, Vampire: the Dark Ages has quite a few very interesting elements within it.

      Files:

        Reviews:

        Links:

          Kindred of the East

          Easily one of my favorite role-playing games, Kindred of the East is one of the best products that White Wolf has put out in a while. They have managed to back that up with superb writers and excellent artists - I'm curious as to where they will take this next.

          Files:

          • a reworking of the old first edition Gaki Discipline Rift for use with modern Kindred of the East rules
          • somewhat altered rules for the half-damned, the Dhampyres

          Reviews:

          Links:

            the

            World of Darkness

            While it isn't really it's own game, I thought that a seperate category would be in order, since White Wolf has printed many books that don't fall exclusively into on of their games or another.

            Files:

            • well, there is that Book of Immortals that I've been intending to compile, but never got around to. And no, it's not about Scottsmen and greatswords, I want to do and expansion on the 2nd edition Mummy rules, to broaden them to encompass all immortals in various cultures, like those Incan mummies mentioned offhandedly in the book.

            Reviews:

            Links:

            Mage: the Ascension

            Mage: the Sorcerers' Crusade

            Changeling: the Dreaming

            don't be in her shadow

            Planescape

            For a long time, Planescape has been one of my favorite settings, but I have had little opportuniy to play it or run it, mainly because I don't have the time to come up with a system to replace the horror of AD&D.

            For those interested, I recommend either Everway or Unknown Armies for either their system or their setting, since both share many elements with Planescape

            Files:

            • Everscape: Once I tried running Planescape using Everway rules, and even though it collapsed horribly, I still haven't given up hope on it.

            Reviews:

            Links:

            • A Tiefling's Exaltation is one of the first Planescape pages I found, and has some really neat stuff on it. Plus, it's incredibly simple - sadly, it's also on Geoshitties.
            • Planescape: Walking the Planes is another simply-laid out page with some very interesting files, and it is a part of the Great Planescape Webring as well.
            • a page of somewhat less utility, Planescape Writings has a few items.
            • Blue Troll's Netbooks webpage has some very useful netbooks, even though they are completley focused on AD&D

            Kult

            Continuum

            This is a brilliantly tought-out game about time-travel from a small little company I had never heard of before. After talking with a friend who had it, I put it on my page, even though I knew very little about it. Now that I actually have and I've read through most of it, I have to say that it's still a great game, but could have been arranged better.

            I think that the best feature of the game is the creative approach to time travel. It requires no machines, just training, and there are no compunctions against meeting yourself or trying to change history, except that if you deviate too far from "real history" you become fragged, or fragmenting from reality.

            Beyond that, there are some supremely creative applications of time travel (teleport away to learn a needed skill and then telelport back to use it), so much so that I can say flat-out that Continuum is required reading for anyone even toying with the idea of time travel.

            Files:

              nope, sorry, still nothing, I have to actually finish the book before I can write anything for it - although I do think that the idea of spanning (time travelling) in the book would make a nice alternate use for the Time Sphere in Mage: the Ascension

            Reviews:

              like I said, I need to finish the book first, but look for a review soon - my aforementioned friend has forbidden me to review Continuum before he does, on pain of death. I think it's a worthy challenge

            Links:

            • the Continuum homepage on the publishers (Aetherco) site. It has some useful information and tidbits, although it could be organized better
            • Narcisisst, the companion game for Continuum has not be released yet, but it as it's own page and there are some sneak peeks already. The game shares a setting with Continuum, but it turns the tables, taking on the role of the "villains" from the other game.

            Werewolf: the Apocalypse

            Werewolf: the Wild West

            the past is dead, your future begins now

            Tribe 8

            A very intriguing game at times, Tribe 8 suffers somewhat from the "splat disease," altough it's something that can be solved easily enough when you take certain things into consideration.

            The game's strength lies in it's wonderful imagery and maturity. The game simply is, it doesn't shy away from or make a big deal of anything, and makes for a refreshing, entertaining read filled with great and imaginative ideas.

            Files:

            • the Horros and the Z'bri: I've always been enamoured of the setting for the game Earthdawn and many of the details for the Horrors (or even the horrors themselves) can be easily used in Tribe 8
            • Tribe 8 - Boston: So the main setting is in Canada - but what about the rest of the world, left on their own without Fatimas to shephard and protect them. Boston, a city torn by war and pesitlence, simply waits for the other two horsemen to come and finish the job the Z'bri started.

            Reviews:

            Links:

            • Dream Pod 9's website, with the support page for Tribe 8
            • Dreams of Flesh and Spirit - one of the best-looking sites I've seen on the net, Dreams of Flesh and Spirit also has a wealth of material for the game, from fan art to printed art to supplemental material written by fans.

            All Flesh Must Be Eaten

            I've been playtesting this game for Eden Studios, and I have to say that it is a lot more fun that you would imagine. This is one of my group's favorite games now, even though it hasn't even gone to print yet.

            Much of this material is also posted here but I am not updating those files, so if you want to keep up with the summaries or rules revisions, check back here.

            Files:

            • some alternate rules for the Unisystem
            • summaries of our world-famous games
              • The Soul-Eating Zombies of God - in which our players discover that they are stupid, and the Zombie Master finds out that he need not even use zombies to kill his players
              • Mein Zombie - in which a cadre of noble American soldiers use their good-natured strength and All-American intelligence to defeat evil Nazis and their necromantic minions
              • Pissing Off the Dead - in which the players find out that the police do not care one whit about whores - burning or not
              • All Flesh Must Be Foppishly Nibbled - in which are players are completely useless fops with no skills - and then the zombies come and take their fans

            Reviews:

            Links:

            • Eden Studio's homepage
            • The official All Flesh Must Be Eaten page complete with adventure scenarios, stories and grotesque artwork
            • Demonground, a dark conspiracy ezine of surprising quality that will be supporting All Flesh Must Be Eaten in the future
            • Chiggie's Hampster Cage, everything you wanted to know about zombies and hampsters, but never thought of asking ('cause they're zombies and hampsters fer chrissakes! What could they have in common?). A very amusing page.

            WitchCraft

            Another nice game, I like WitchCraft mainly because of its interesting magic system and the local nature of power in the supernatural world (that is to say that there are no world-spanning organizations in charge of everything who hates everyone else).

            Files:

            Reviews:

            Links:

            • Eden Studio's homepage
            • the official WitchCraft, which actually has some nice stuff, including alternate rules, character sheets and a FAQ
            • Demonground, a dark conspiracy ezine of surprising quality that will be supporting WitchCraft in the future

            Armageddon

            While the game has lots of potential (not to mention the fact that I'm in love with nearly any post-apocalyptic game), it suffers from trying to fit everything and the kitchen sink into one book. As a result, almost nothing get enough room to be explained to any satisfaction.

            Hopefully this will be solved (or at least alleviated somewhat) when the second edition comes out (it's in production now). I'm glad that I will be playtesting this as well, I really like many features of this game.

            Files:

            Reviews:

            Links:

            • Eden Studio's homepage
            • the official Armageddon page, right now it's really only a press release saying "It's coming soon! We promise!"
            • Demonground, a dark conspiracy ezine of surprising quality that will be supporting Armageddon in the future

            Heresy: Kingdom Come

            Exile

            Trinity

            One of those games that I have a love-hate relationship with, Trinity has so many wonderful elements, but also so many horrible pieces.

            Files:

            Reviews:

            Links:

            Legend of the Five Rings

            Fourth Millennium

            A very interesting game still in development, Fourth Millennium is worth checking out before it goes to print.

            Files:

            • all the original files that I reviewed, including the sound files that are not available on the website right now
            • the same files, simply without the sounds

            Reviews:

            Links:

            In Nomine

            Shadowrun

            Earthdawn

            other fun (and not-so-fun) games: